Project details:
Created new, cohesive assets and icon sets based on the existing Destiny visual identity. Assets include platform achievement/trophy icons, new emblems for Destiny 2, Curse of Osiris DLC and gameplay modifier icon sets. Also responsible for rolling out a visual style refresh across multiple screens and menu components including the gear inspection screen. This work is partly based on the preexisting visual style by Ryan Klaverweide, MacKay Clarke and the Bungie UI and concept teams.
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